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DAMAGE FIXED ✅ (V30.04+) On the new servers, the damage has been fixed in: - F

Published February 19, 2026 · Blox Fruits Trade Hub

DAMAGE FIXED ✅ (V30.04+) On the new servers, the damage has been fixed in: - Factory - Possibly also at maritime events. Now you deal your normal

## V30.04+ — Damage Fixed on New Servers (Factory + More?) Good news for traders and grinders: with the **v30.04+** update on the new servers, damage has been corrected in key PvE zones. This change affects how you value gear, fruits, and stats during trades — so read this if you want to keep your price lists accurate and your offers fair. ### What was fixed - **Factory** — Damage scaling has been addressed here: you now deal **normal damage based on your stats**. The Factory no longer applies the problematic damage bug that suppressed expected output. - **Maritime events (possible)** — Several reports indicate that damage may also be fixed at some **maritime event** instances on the new servers. This is still being confirmed; expect variability between servers while testing completes. - **Scaling system** — The global **scaling system remains enabled**, but the Factory appears to be an exception now (scaling disabled there). That means outside the Factory (and maybe not-yet-confirmed maritime events), server scaling still affects damage. ### What this means for traders - **Stat-based damage is back at Factory** — Weapons, swords, and fruit abilities that scale with **Strength**, **Defense**, **Sword**, **Gun**, or **Blox Fruit** stats will perform as expected in Factory. If you were discounting certain items because Factory runs underperformed, you may need to **raise prices** again. - **Re-evaluate PvE-based values** — Items whose primary value comes from boss farming (e.g., for repeats, raid speed) should be retested. Faster clear times or higher drops at the Factory can increase demand for strong damage-oriented builds. - **Maritime uncertainty** — If maritime events have truly been fixed on your server, loot speed and boss drops there could improve. However, until confirmed universally, be conservative when adjusting long-term trade values based on maritime performance. ### How to test before you trade 1. **Join a new server (v30.04+)** and enter the Factory. 2. Run a few boss fights or breakable targets using your usual stat build and weapons. 3. Note whether damage numbers match your expected performance from practice servers or training dummies. 4. Test a maritime event on the same server and compare results. If maritime behaves the same, you have stronger evidence it's fixed. 5. Share your findings with the community (screenshots/video help). ### Trading tips and quick adjustments - **Update price sheets** — Recheck high-value items that rely on consistent PvE damage: powerful swords, melee builds, and Blox Fruits whose kits scale with stats. - **Re-open negotiations** with players who downgraded offers due to the previous bug. Provide testing proof if possible. - **Be cautious with cross-server deals** — The fix applies to *new* servers on v30.04+. Older servers or players on different instances might still have inconsistent damage behavior. - **Watch for volatility** — Early after an update, market prices can swing quickly. Avoid locking in long-term high-risk trades until the community confirms stability. ### Summary The v30.04+ fix restores **normal stat-based damage at the Factory**, and possibly improves maritime events on some new servers. The general **scaling system is still active** elsewhere, so expect mixed behavior depending on zone and server. For traders: retest, update values, and share evidence — this change can shift demand and prices for damage-dependent items quickly. Have you tested Factory or maritime events on your server? Drop your results and screenshots in the hub so we can update the price lists together.

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